Search Issue Tracker
Won't Fix
Won't Fix in 1.2.X
Votes
0
Found in [Package]
1.2.18
Issue ID
TB-111
Regression
No
HOLD is displayed on the selected Playable Asset, but after redrawing or moving, it only displays the GameObject Playable Asset name
Steps to repro:
1. Create a new project
2. Create an empty GameObject
3. Open Timeline window (Window -> Sequencing -> Timeline)
4. Select the created GameObject and follow the hints in Timeline window to add a Playable Director and create a timeline
4. Once the GameObject can be edited in Timeline window, click the plus icon in the Timeline window to add a track
5. Add a Control Track
6. Click the three dots on the right side of Control Track item
7. Select Add From Game Object and select any the GameObject created at step 2
Expected result: While the added Playable Asset is selected, it portrays HOLD
Actual result: Playable Asset displays HOLD while selected, after a redraw or moving it, it displays the GameObject name
Reproducible with: Timeline 1.2.18 (2019.4.37f1), 1.7.1 (2022.2.0a7)
Notes:
- Reproducible both on Mac and Linux
- Doesn't reproduce after holding and dragging or zooming in
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Resolution Note:
This cosmetic issue happens in non-functional setups where a PlayableDirector is added as a controlled object in its own Timeline, which can be identified by the warning in the Console and in the ControlPlayableAsset inspector.
Resolution Note (1.2.X):
This cosmetic issue happens in non-functional setups where a PlayableDirector is added as a controlled object in its own Timeline, which can be identified by the warning in the Console and in the ControlPlayableAsset inspector.