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[iOS] Crash when using Compute Skinning & Skinned Mesh
Reproduction steps:1. Download and open the attached "Skinned Mesh Bug.zip" project2. Build and deploy the project to iOS3. Observe ... Read more
Crash on DestroyObjectHighLevel_Internal when undoing Spline duplication
Reproduction steps:1. Open the attached "Splined.zip" project2. Select the "Spline Buildings" GameObject3. In the Scene view enable ... Read more
[XR][URP] Full Screen Blit in Single Pass Instanced rendering in XR does...
Reproduction steps:1. Create a New URP project2. Follow the Tutorial steps from the link:https://docs.unity3d.com/Packages/com.unity... Read more
Editor is entirely pink when launched
How to reproduce:1. Open the user's attached project2. Observe the Editor Expected result: the Editor is visibleActual result: the E... Read more
[M1] Incorrect calculation of values using multiplication with Mathf.Sqr...
How to reproduce:1. Open the user attached "M1 Issue Repo Package.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode Expe... Read more
Editor crashes when adding a script component using drag and drop and th...
Reproduction steps:1. Open the user's attached project2. Select any GameObject in the Hierarchy3. Drag "Move.cs" script from the Pro... Read more
Components overlap in the Inspector when Shadow Component is added while...
How to reproduce:1. Open the attached "1411813_Repro.zip" project2. Open the Scene "SampleScene"3. In the Hierarchy select Canvas-&g... Read more
Shader Graph Sticky Note text doesn't get saved
Reproduction steps:1. Open the user's project2. Open "test shader.shadergraph" from the Assets folder3. Change the text on the stick... Read more
Inspector gets garbled after assigning 0 to Materials list in Mesh Rende...
Steps to reproduce:1. Create a new project or open an existing one2. Create a new Cube GameObject in Hierarchy3. Select the Cube4. C... Read more
[Metal][Mac] Black 2D texture when using ReadPixels and CopyTexture
Reproduction steps:1. Download and open the attached "CopyTextureJustBeforeReadPixels.zip" project2. Enter Play mode3. Observe the p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS