Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2
2021.2.16f1
2022.1
2022.2
Issue ID
1411975
Regression
Yes
[XR][URP] Full Screen Blit in Single Pass Instanced rendering in XR does not work
Reproduction steps:
1. Create a New URP project
2. Follow the Tutorial steps from the link:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.1/manual/renderer-features/how-to-fullscreen-blit-in-xr-spi.html
3. Enter Play mode
Expected result: Colour buffer is shown
Actual result: No colour buffer is shown
Reproduced with: 12.1.0 (2021.2.0f1), 12.1.6 (2021.2.16f1), 13.1.7 (2022.1.0b14), 14.0.2 (2022.2.0a9)
Not reproduced with: 10.8.1 (2020.3.31f1), 12.0.0. (2021.2.0a15)
Could not test with: 7.7.1 (2019.4.37f1) (No Color Blit option while adding Render Feature), 12.0.0 (2021.2.0a16, 2021.2.0a17, 2021.2.0a21, 2021.2.0b1) (due to errors while creating new project from template)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note (fix version 2022.2):
Fixed in: 14.0.3 (2022.2.0a15)
Updated Unity doc page: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@15.0/manual/renderer-features/how-to-fullscreen-blit.html