Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2
2021.2.16f1
2022.1
2022.2
Issue ID
1411975
Regression
Yes
[XR][URP] Full Screen Blit in Single Pass Instanced rendering in XR does not work
Reproduction steps:
1. Create a New URP project
2. Follow the Tutorial steps from the link:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.1/manual/renderer-features/how-to-fullscreen-blit-in-xr-spi.html
3. Enter Play mode
Expected result: Colour buffer is shown
Actual result: No colour buffer is shown
Reproduced with: 12.1.0 (2021.2.0f1), 12.1.6 (2021.2.16f1), 13.1.7 (2022.1.0b14), 14.0.2 (2022.2.0a9)
Not reproduced with: 10.8.1 (2020.3.31f1), 12.0.0. (2021.2.0a15)
Could not test with: 7.7.1 (2019.4.37f1) (No Color Blit option while adding Render Feature), 12.0.0 (2021.2.0a16, 2021.2.0a17, 2021.2.0a21, 2021.2.0b1) (due to errors while creating new project from template)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.2):
Fixed in: 14.0.3 (2022.2.0a15)
Updated Unity doc page: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@15.0/manual/renderer-features/how-to-fullscreen-blit.html