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[CPULM[ The CPU Lightmapper takes longer to complete a bake
Steps to reproduce:1. Clone the Bake Performance repro project linked below2. Run the CPU Lightmapper Bake Peformance tests3. Notice... Read more
Editor Window starts to glitch when resized between two monitors
How to reproduce:1. Go into Mission Control settings on your macOS (System Preferences -> Mission Control)2. Turn off "Displays h... Read more
Compiler Bug: Translation of HLSL function firstbithigh() to Vulkan and ...
How to reproduce:1. Open the attached "ReproFindMSB.zip" project2. Open Window -> General -> Test Runner3. Click "Run All" Exp... Read more
CPU Total Allocated Memory is 250MB higher while baking with the Progres...
Steps to reproduce: 1. Open the attached reproduction project2. Run the test "MemoryProfileTest" through the TestRunner (Window>G... Read more
Array property names are not shown for script components in Inspector an...
Steps to reproduce:1. Open attached arrays.zip project2. Open SampleScene scene3. Select GameObject in Hierarchy4. Observe how New B... Read more
[HDRP APV] Dilation generates weird results (red, and green patches)
I have tested trunk and apv staging branches. In both dilation produces red and green patches, I checked surrounding light probes bu... Read more
[WebGL] "InvalidOperationException: Emscripten SDK for this platform is ...
Steps to reproduce:1. Create a new 3D project2. Switch platform to WebGL3. Click Build in Build Settings Expected result: Build succ... Read more
iOS kernel panic hard crash when using iPad Mini 4 with development buil...
Reproduction steps:1. Download and open the attached reproduction project2. Build and deploy the project to an iPad mini 4 with the ... Read more
IL2CPP Build fails when using .NET Framework API Compatibility
How to reproduce:1. Open the user attached "IL2CPPTypeConversion.zip" project2. Build the project (File -> Build Settings -> B... Read more
Only the first sprite is shown when selecting a sprite out of a sprite s...
How to reproduce:1. Open the user's attached "LocalizationTesting" project2. Open the "SampleScene" scene in Assets/Scenes3. Select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS