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Empty "Activation Playable Asset" property is displayed in the Inspector...
Reproduction steps:1. Open the attached "TimelineTest.zip" project2. In the Project window double-click on the "GameObjectTimeline" ... Read more
Error "GetElementHeight called with index 0 but array only has 0 element...
How to reproduce:1. Open the user's attached project "EmptyReorderableListBug.zip"2. Open the Inspector window3. Select the "Some Sc... Read more
[UI Toolkit] Debugger window is very slow with specific elements
Reproduction steps:1. Create a new Project2. Open UI Toolkit Debugger (Ctrl + F5 on Windows 10 or via Inspector ellipsis menu)3. Sel... Read more
[HDRP] Fog's albedo is affecting color even when volumetric mode is disa...
Version tested: (2022.2.0a9 + master) Steps to reproduce: 1) Create a new HDRP template2) Add a new volume with fog override. Make f... Read more
"script ... is missing!" error in player when PlayableDirector used in A...
Reproduction steps: Open the attached project from Google Drive (Ritter.zip) Open the custom build UI (Build menu) Make sure IL2CPP ... Read more
Selecting Scene Template in the project settings removes the active rend...
1) Open any project using URP or HDRP (if doesnt repro, reopen the project before doing anything)2) In the project settings, select ... Read more
[DX12] Editor crashes on ComputeShader::BeforeDispatch when using using ...
How to reproduce:1. Extract the attached project2. Execute the following command - Unity.exe -batchmode -runTests -assemblyNames “Pl... Read more
[Android] App crashes with signal 11 error when UnityWebrequest is abort...
How to reproduce:1. Download the attached project 'uwr_test.zip'2. Build and Run on Android3. Press the button to start the download... Read more
Shadows are rendered behind a Mesh when its Shader is Unlit, and the Ren...
How to reproduce:1. Open the user's attached "bake_alpha" project2. Open the "bake" Scene3. Open the "Window -> Rendering -> L... Read more
[Android] Crash when outputting Chinese characters to large numbers of t...
How to reproduce:1. Download the attached project "crash-test.zip"2. Build and Run on Android3. Press "Start" button Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS