Search Issue Tracker
Fixed in 16.0.0
Votes
0
Found in [Package]
14.0.0
Issue ID
1414943
Regression
No
[HDRP] Fog's albedo is affecting color even when volumetric mode is disabled
Version tested: (2022.2.0a9 + master)
Steps to reproduce:
1) Create a new HDRP template
2) Add a new volume with fog override. Make fog quite thick to see the issue
3) Make sure volumetric fog is disabled and tweak Albedo
4) Observe that non volumetric fog is still affected by Albedo and it acts same as regular constant color mode
Expected:
Constant color mode affects only fog and doesn't affect volumetric parts so it would be expected for albedo to work other way around.
Notes::
Even if it's expected the UX is confusing here. Albedo is indented underneath Volumetric section which implies it should affect only it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment