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[Animation] The ability to change children local scale is intermittent w...
Reproduction steps:1. Open the user attached project2. Enter the Play mode3. Observe the Console logs Expected result: All tests wer... Read more
Control track nested in sub-timeline doesn't deactivate GameObject
1. Open project "Sequences_lastRelease_22.1.zip"2. In the Hierarchy window select "GameObject' GameObject and expand it then expand ... Read more
[HDRP APV] Probes are lost when APV Simplification level is reduced, res...
1) Open the Spotlight project2) Bake3) Notice the railings look as expected4) Change the APV simplification in APV settings from 3 t... Read more
[IL2CPP] Option to use LLD linker is missing when using "UNITY_IL2CPP_AN...
Reproduction steps:1. Open the attached user's Unity project "temp-android-linker.zip"2. Go to Assets > Scenes folder and open "S... Read more
Application.EnterPlayMode takes too much time to finish when entering Pl...
How to reproduce:1. Open the user's attached project2. Enter Play mode3. Observe the pop-up window that appears Expected result: App... Read more
Object cannot be picked from the Object Picker when calling UnityEngine....
Reproduction steps:1. Open the user's attached project "Object Picker Issue.zip"2. Select "ObjectWithCustomInspector" in the Hierarc... Read more
trackedDevice.deviceRotation.WriteValueIntoEvent isn't updating values w...
Reproduction steps:1. Open the attached "1385899.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode4. See that "z" va... Read more
[Splines] Mirrored and Continuous tangents conversion aren't synced with...
1. Create a default Circle shape2. Select a knot 33. From its inspector, notice the rotation is set to 225 on the Y axie4. Set the Y... Read more
Editor windows become black when using "Graphics.Blit" inside the Editor
How to reproduce:1. Open project "Black_ProjectExplorerWindow.zip"2. Select any file in the Project window from the Editor folder (A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS