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Coverage API includes 0xFEEFEE sequence point
Steps to reproduce: 1. Open "sequence-points-issue.zip" project2. Once project opens, reimport Assets/DataLayer/ISSUE.cs script or s... Read more
[Web platform] Player connection not started with "Emscripten SDK for th...
How to reproduce:1. Create a new project2. Switch to WebGL platform in Build Settings3. Build the project for WebGL Expected result:... Read more
A serialized by reference field is not overwritten when the class is des...
How to reproduce:1. Open the attached project ("1415941_repro.zip")2. Run Test -> Test in the menu bar Expected result: "True" lo... Read more
Videoplayer paused and can't start again after get back from background ...
Reproduction steps:1. unzip and open the attached "MovieTest.zip"2. build & run the project for iOS3. push the home button4. run... Read more
Tooltips are not shown when hovering over name of the value in the Inspe...
How to reproduce:1. Open the attached user "tooltip.zip" project2. Open the SampleScene Scene found in the Scenes folder3. Select th... Read more
Chinese Hub version display language is always English when the Hub's pa...
Reproduction steps:1. Place the Hub application in a folder called "="2. Open the Hub3. Open the Preferences > Appearance4. Chang... Read more
InputActions from Mouse are sometimes skipped
The original bug was for Android, but after testing on Editor, I think something's wrong with input actions themselves Repro steps: ... Read more
On-Screen Stick jitters when used with Player Input component with auto-...
Reproduction steps:1. Open user-submitted project2. Enter Play Mode3. Left-click and hold on the white square in the bottom-left of ... Read more
[Windows] Crash on InputDeviceIOCTL with DS4 + Strike Pack Eliminator
Reproduction steps:1. Create a new project2. Install the Input System package using the Package Manager3. Connect a PS4 Controller a... Read more
Input value is constantly repeated on WebGL Player when changing focus o...
How to reproduce:1. Open the attached “AssetsWithoutLibraryFolder.zip” project2. Switch platform to WebGL3. Build and Run4. In the P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS