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[iOS] Input is not registered when using "Both" configuration as the inp...
Reproduction steps:1. Download and open the attached "arfoundation-samples.zip" project2. Build and deploy the project to iOS3. Atte... Read more
[URP] Decal rendering is affected when changing Render Scale value
Reproduction steps:1. Open the user's attached project2. Open the Game View3. Select Assets > ChangeMyRenderScale.asset4. In the ... Read more
Renderer Feature does not work in Edit Mode for materials created in "On...
How to reproduce:1. Open project “Bug.zip”2. Open “Rotoscope” Scene (Assets > Files > Rotoscope)3. In the Project window selec... Read more
Dragline's position is incorrect when using "TwoPaneSplitView" if childr...
How to reproduce:1. Open the user's attached project2. Open Menu > Window > Test Window3. Move the cursor to the dragline abov... Read more
A texture is applied on every Editor window when calling Texture2D.LoadI...
Reproduction steps:1. Open the attached project2. Enter Play Mode3. Observe the Editor windows Expected result: the texture should n... Read more
Animation state gets paused when Animator.CrossFade is called from New I...
How to reproduce:1. Open the user's attached project "CrossFadeBugTest.zip"2. Select the "Cube" GameObject and press Play3. Press th... Read more
Materials with the HDRP/Decal shader are updated when the Scene is saved
Reproduction steps:1. Open the user's attached "PlasticBug.zip" project2. Make sure you enabled the "Manual Checkout for Unity Asset... Read more
Creating project with FPS Microgame template throws asset errors
How to reproduce:1. In Unity Hub create new FPS Microgame project2. On Editor open, check Console Expected result: No errors are thr... Read more
Standalone Profiler starts to profile frames in Play Mode when reopening...
How to reproduce:1. Create a new empty project2. Open the Profiler Window Standalone (Window -> Analysis -> Profiler (Standalo... Read more
Resolution is reset when the Player is restarted
How to reproduce:1. Open the attached project "uwp-resolution.zip"2. Build And Run the project3. Press the "windowed 800x600" button... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS