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[Mobile Notifications] Notification crashes application after updating a...
How to reproduce:1. Open project "MobileNotificationsException.zip"2. Make sure the Mobile Notifications package is updated to 2.0.0... Read more
Slow scroll view scrolling when entering Play mode and in Builds
Scrolling is quite slow in Play mode.We can see that the wheel delta computed by InputSystemUIInputModule is 1/10 of what we have in... Read more
[Mobile] ExecuteDefaultActionAtTarget is not dispatching correctly when ...
How to reproduce:1. Download the attached project "Trunk.zip"2. Build and Run on Android3. When the app opens, press on text field t... Read more
UV coordinates are incorrectly generated when width is uneven and low se...
Reproduction steps:1. Open the user's attached project "Splines.zip"2. Observe the yellow line in the middle of the road where it wi... Read more
Scene View shows unrelated tools settings when LightingData Asset is sel...
How to reproduce:1. Open the user attached "NativeLightCrashRepro.zip"2. Select the "LightingData.asset" Asset (in folder Assets/Sce... Read more
Header files are not copied when exporting Android project
Reproduction steps:1. Open the attached project "headers"2. Set the Build Target to Android (File > Build Settings... > Androi... Read more
Unity editor will not recognize MonoBehaviour when it has certain text c...
Reproduction steps:1. Open the attached project "Temp2020.3.33.zip"2. In the Project window select the "StrangeBehaviour" C# script3... Read more
URP shader with fallback becomes pink when using RenderPipeline and "" tags
How to reproduce:1. Open the attached project "aaaaMagenta.zip"2. Open the "SampleScene" Scene3. Open the Assets/FauxBlurURP.shader4... Read more
Shadow casters can't be SRP-batched when they have different UnityPerMat...
Reproduction steps:1. Open the attached project "ShaderGraphSRPBatcher.zip"2. Enter Play mode3. Open the Frame Debugger window and e... Read more
Incorrect tooltip when hovering over orthographic size property
Reproduction steps:1. Open the attached project "1421637.zip"2. Select the "Main Camera" GameObject3. In the Inspector window hover ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS