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Texture Importer Settings for WebGL does not list RGBA Half in the Forma...
Steps to reproduce:1. Open the attached "WebGL-TextureFormat-Erase.zip" project2. In the Project window select the Assets folder and... Read more
[Android][URP] BakedLit shader isn't compatible with SRP Batcher when us...
How to reproduce:1. Open the user's attached "T1223348 Baked Lit SRP" project2. Toggle on the "Development Build" flag in the "File ... Read more
Ray-traced shadows are not rendered when the HideFlags is set to DontSav...
Reproduction steps:1. Open the attached 'RTHideFlagsRepro' project2. Open the 'OutdoorsScene'3. Enter Play mode Expected result: Bot... Read more
Error "IndexOutOfRangeException" is thrown and tangents are not generate...
How to reproduce:1. Open the attached project "1422747.zip"2. Press File -> Build Settings3. Check "Development Build" check box2... Read more
Color artifacts in imported textures when Alpha Source is set to Input T...
Reproduction steps:1. Open the attached 'texture test 2021' project2. Open the 'SampleScene'3. Observe the 'Quad' GameObject Expecte... Read more
AdaptivePerformance scalers are stripped down when Managed Stripping Lev...
Reproduction steps:1. Open the user's attached project and select Android as the build target2. Check that Project Settings -> Pl... Read more
UI Toolkit's slider's handle goes out of bounds when changing the slider...
How to reproduce:1. Open the user's attached "TestUpdatingSliderDraggerPosition2" project2. Open the "SampleScene" scene3. Enter Pla... Read more
When using Load/Store Action Debug Mode with scaled resolution Vulkan Va...
How to reproduce:1. Install Vulkan SDK https://www.lunarg.com/vulkan-sdk/2. Run Unity.exe from command line with these arguments: ".... Read more
Error "InvalidOperationException" is thrown when running test in Test Ru...
How to reproduce:1. Open the attached project "1422520.zip"2. Open "SampleScene" in Scenes3. Press Window -> Dots -> Hierarchy... Read more
"Null" is logged when printing "VisualElement.style" properties
How to reproduce:1. Open project "Test project 1.zip"2. Enter Play Mode and observe the Console window Expected result: "flex" is lo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS