Search Issue Tracker
Active
Votes
1
Found in
2021.1.0a1
2021.3
2021.3.1f1
2022.1
2022.2
Issue ID
1422730
Regression
Yes
Color artifacts in imported textures when Alpha Source is set to Input Texture Alpha
Reproduction steps:
1. Open the attached 'texture test 2021' project
2. Open the 'SampleScene'
3. Observe the 'Quad' GameObject
Expected result: The 'Quad' GameObject is completely black with a white stripe at the bottom
Actual result: The top half of the 'Quad' GameObject is white
Reproducible with: 2021.1.0a1, 2021.3.1f1, 2022.1.0b16, 2022.2.0a11
Not reproducible with: 2019.4.38f1, 2020.2.0b5, 2020.3.34f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment