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[HDRP] Sun lensflare incorrectly occluded in template
Version tested: 2022.2.0a13 + HDRP from trunk Steps to reproduce: 0) Create an HDRP template1) Walk into the interior parts and look... Read more
Unity crashes when creating a new shape in Prefab Mode using Probuilder ...
Reproduction steps:1. Open the attached project "1425423.zip"2. Open "New Prefab" in Prefab Mode3. Open the Probuilder window and cr... Read more
Visual Studio Editor shows reference errors for unloaded incompatible DL...
Reproduction steps:1. Open the attached project "dll_bug.zip"2. In Assets open script_example.cs script3. Notice that there are no r... Read more
CustomCollider2D does not update properly after call to SetCustomShape(s)
Steps to reproduce:1. Unzip and load the attached project "CC2D.Zip".2. Open the "SampleScene".3. Ensure that "Gizmos" are turned on... Read more
Text is not displayed in builds when setting different fonts for differe...
Reproduction steps:1. Open the attached 'LocalizationBugReport' project2. Open the 'SampleScene'3. Go to the 'Window -> Asset man... Read more
SDF Baking causes memory usage to continually rise when entering Play Mode
How to reproduce:1. Open the user attached "SDF Bake Bug.zip" project2. Enter Play Mode3. Open the Activity Monitor4. Open the "Memo... Read more
[UIToolkit] TrackPropertyValue isn't called more than once when changing...
How to reproduce:1. Open the user's attached "2022 testing" project2. Open the "SampleScene" Scene3. Select the "Testy" GameObject i... Read more
UI Elements List View horizontal slider always visible when resizing
Reproduction steps:1. Open the attached project: "1425220.zip"2. Open Scenes/SampleScene3. Select "TestThing" GameObject in the Hier... Read more
[Profiler] Timeline View sometimes fails to render
Reproduction steps:1. Create new project with URP Template2. Open Window > Analysis > Profiler3. Enter Play Mode4. Select on P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS