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Crash on ves_icall_RuntimeFieldInfo_GetValueInternal_raw when trying to ...
Reproduction steps:1. Open the user's attached project2. Open Window -> Search -> New Window3. Type anything in the search bar... Read more
log4net error is thrown when using .NET Standard 2.0 for Linux server bu...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings -> Player Settings -> Other Settings3. ... Read more
"cannot convert from Matrix4x4" and "cannot convert from Vector3" errors...
How to reproduce:1. Open the attached project "virtual-creator_unity_no_appx_building_possible.zip"2. Open File>Build Settings...... Read more
[IL2CPP] Unity fails to build when using faulty function with an element...
How to reproduce:1. Download the attached project '1413712.zip'2. Make sure the Scripting Backend is set to IL2CPP3. Build the proje... Read more
Build progress bar hangs forever when building with IL2CPP
How to reproduce:1. Open the user's attached project2. Build the project3. Observe the progress bar Expected result: The project bui... Read more
Editor crashes on PersistentManager::InstanceIDToLocalSerializedObjectId...
Reproduction steps:1. Open users attached project2. Select Assets/DependsOnSphere-c0 in the Project window3. Drag Assets/SpherePrefa... Read more
[IL2CPP] Regex perfomance regression when using IL2CPP Scripting Backend
Reproduction steps:1. Open the attached "Regexp.zip" project2. Build and Run for Windows, Mac, Linux Standalone Player3. Observe the... Read more
[Android] In logcat, Strip Engine code is falsely reported as being on ...
Steps to reproduce:1. Open the attached project and make sure code stripping is disabled (Strip Engine Code setting in Player Settin... Read more
repositories.cfg could not be loaded warning is produced when opening An...
Steps to reproduce:1. Create a new project with Android support2. Switch the build target to Android in Build Settings3. In Project ... Read more
[Android] OnApplicationPause() is triggered when an activity window is b...
Reproduction steps:1. Open the user's attached "HelloWorld.zip" project2. Open the "MainScene" Scene3. Go to Assets > Google Mobi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS