Search Issue Tracker
Fixed in 2021.3.7f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a1
Votes
0
Found in
2022.1.3f1
2023.1.0a1
Issue ID
UUM-590
Regression
Yes
[IL2CPP] Regex perfomance regression when using IL2CPP Scripting Backend
Reproduction steps:
1. Open the attached "Regexp.zip" project
2. Build and Run for Windows, Mac, Linux Standalone Player
3. Observe the elapsed time shown in the Player
Expected result: Elapsed time is 10-20 ms
Actual result: Elapsed time is 200-500 ms
Reproducible with: 2021.2.0a18, 2021.3.3f1, 2022.1.2f1, 2022.2.0a14
Not reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.2.0a17
Tested and reproduced with: Windows, Mac, Linux Standalone Player on Windows 10
Note: Not reproducible with Mono Scripting Backend
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment