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UWP Build & Run picks the wrong instance of Visual Studio to build when ...
How to reproduce:1. Install Visual Studio 2022 with all the required components for UWP;2. Install Visual Studio 2022 Preview withou... Read more
[Backport] Surface Shader fails to compile with redefinition errors when...
How to reproduce:1. Open the attached project ("MultipleUVShaderCompile.zip")2. Try compiling the "MultipleUV" shader (Click on the ... Read more
UWP Player crashes when typing in Japanese Full-width Katakana
How to reproduce:1. Open the attached project "IMETest.zip"2. Build And Run the project for UWP3. Select Text Field in the middle of... Read more
[Backport] Unity WebRequest does not work when only IPv6 is enabled
How to reproduce:1. Disable IPv4 on your network adapter2. Open the user attached "ipv6_2018.zip" project3. Open the "SampleScene"4.... Read more
[Backport] [MacOS] Modal window is blank when opened
How to reproduce:1. Open the user attached project2. Go to the Menu > Test > TestWindow3. Observe the "TestWindow" Expected re... Read more
[Backport] An incorrect number of results is displayed in the search win...
To reproduce: 1. Open HUB;2. Create a new project;3. In "Assets" folder create a new one and name it "ArtWork";4. Double click on "A... Read more
[Backport] Semaphore.WaitForSignal degrades Editor performance when ente...
How to reproduce:1. Create a new empty project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Enter Play Mode4.... Read more
[Backport] Memory leak on image asset import during tests
Steps to reproduce:1. Open attached EditorWindowTests.zip project (make sure Library folder is deleted before opening)2. Open toolba... Read more
Edit Light Probes button in Light Probe Group component is squished
h2. Steps to reproduce: Download and open the attached project (LightProbesUIBug01.zip) Open SampleScene Select the only Light Probe... Read more
[Backport] Controls keys are inverted after switching to other tab
Reproduction steps:1. Open the attached 'InputSystemTest1' project2. Open the 'SampleScene'3. Enter Play mode4. Note that the 'optio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS