Search Issue Tracker
Fixed in 2020.3.37f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.1.9f1
Votes
0
Found in
2020.3.34f1
2021.3.3f1
2022.1.1f1
Issue ID
UUM-929
Regression
No
[Backport] Surface Shader fails to compile with redefinition errors when declaring two UV sets for the same texture
How to reproduce:
1. Open the attached project ("MultipleUVShaderCompile.zip")
2. Try compiling the "MultipleUV" shader (Click on the Shader -> Compile and show code)
Expected result: Shader compiles successfully, no errors are thrown in the Console or Shader Errors list
Actual result: Shader fails to compile with 'MultipleUV': redefinition of '_MainTex_ST' errors in the Console and Shader Errors list
Reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b13, 2022.2.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment