Search Issue Tracker
Fixed in 2020.3.38f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2022.2.0b4, 2023.1.X
Votes
0
Found in
2019.4.38f1
2020.3.34f1
2021.3.1f1
2022.1.0f1
2022.2.0a11
Issue ID
UUM-931
Regression
No
UWP Build & Run picks the wrong instance of Visual Studio to build when there are multiple installed
How to reproduce:
1. Install Visual Studio 2022 with all the required components for UWP;
2. Install Visual Studio 2022 Preview without required components for UWP;
3. Build & Run any project to UWP from Unity
Expected results: Build is successful
Actual results: Build fails with errors
Reproducible with: 2019.4.38f1, 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment