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HelpBox visuals in the “Sprite Editor” window is not aligned with the l...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Sprite Editor" Observe the dis... Read more
Hierarchy v2: foldout icon disappears after undo parenting
Steps to reproduce: open attached project drag and drop node "E" to node "F" as child undo changes( cmd+Z) Actual results: The expan... Read more
Inconsistent help box font size in Project Settings window
Reproduction steps:1. Create new project2. Edit > Project Settings…3. Observe help boxes in different sections Actual result: Hel... Read more
Lightmap UV layouts are inconsistent when generating UVs
How to reproduce:1. Create a 3D project2. Download the “M_Rock_01_World.fbx” asset3. Drag & drop the downloaded asset to the “As... Read more
Local package MonoBehaviour scripts appear as missing after updating the...
How to reproduce:1. Open the attached “Viewer” project (in “IN-124519_Upgrade bug.zip”)2. Open “SampleScene“3. Enter Play mode4. Obs... Read more
AssetBundle Variants do not switch when a Sprite (2D and UI) texture is ...
How to reproduce:1. Open the ‘AssetBundleMaterialTest.zip' project2. Open the 'SampleScene’ scene3. In the Hierarchy, select the Mai... Read more
UDM is exporting its symbols from player and editor binaries
UDM is exporting its symbols from the editor and player binaries when linked in statically. This has size implications as exported s... Read more
Certain player settings missing from Windows, Linux and macOS player set...
How to reproduce:1. Open or create a project2. Open the Project Settings window3. Navigate to the Player section4. Click on the Spla... Read more
Location tooltip in the Viewport of UI Builder window does not update wh...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new UI Document Asset (Assets > Create &g... Read more
HelpBox visuals in the “Lighting” window is not aligned with the latest...
Steps to reproduce: Create a project Go to "Window" -> "Rendering" -> "Lighting" Select "Adaptive Probe Volumes" Observe the d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS