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In WebGL Player AudioSource.time of an audio clip starts immediately whe...
How to reproduce:1. Open the user's attached “AUDIOTEST.zip” project2. Open the “SampleScene” Scene3. Switch to the WebGL platform4.... Read more
[Web][Mobile][InputField] Mobile Input field should be not shown on Inpu...
How to reproduce:1. Open the attached project2. Build the project for WebGL and deploy it to a Mobile device3. Click on Input Field ... Read more
"Test execution timed out. No activity received from the player in 600 s...
Reproduction steps:1. Open the attached "Project.zip" project2. Open the "Test Runner" window (Window > General > Test Runner)... Read more
NotSupportedException thrown when calling any member of System.Runtime.I...
Reproduction steps:1. Open the attached project ("WebGLException") in Editor with WebGL2. Open scene 'SampleScene'3. Enter Play mode... Read more
[WebGL] Function key is triggered when pressing it, focusing on the buil...
Reproduction steps:1. Open the attached "1404852.zip" project2. Open the "SampleScene" Scene3. Build and Run the project on the WebG... Read more
[Linux] Audio doesn't play or only partially plays in a WebGL build
How to reproduce:1. Download and extract the user attached project (TheFacility.zip)2. Host the "webgl2" build of the project on any... Read more
[Web Platform][InputField] Cyrillic letters are not entered in IMGUI and...
How to reproduce:1. Open the attached project2. Build & Run on WebGL3. Type any Cyrillic letters (can be Russian, Bulgarian lett... Read more
[WebGL] Player's memory is not released when calling Quit function on Un...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Go to the Publishing Settings (Edit->Project Settin... Read more
[WebGL][BuildError] Constant il2cpp build error after OSX 12.3 Upgrade
Repro:On a macOS computer with macOS 12.3:1. Create a new empty 3D project2. Switch platform to WebGL3. Build What happens: the foll... Read more
[Mobile][Web] Half of screen is not rendered on Mobile when screen orien...
How to reproduce:1. Create a new Unity Project2. Select WebGL platform3. Build the project4. Navigate to the build folder through th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS