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Fixed
Fixed in 2021.3.8f1, 2022.1.13f1, 2022.2.0b7, 2023.1.0a5
Votes
5
Found in
2022.1.4f1
2022.2.0a1
2023.1.0a1
Issue ID
UUM-1135
Regression
No
[Mobile][Web] Half of screen is not rendered on Mobile when screen orientation is landscape
How to reproduce:
1. Create a new Unity Project
2. Select WebGL platform
3. Build the project
4. Navigate to the build folder through the terminal e.g., cd /Users/username/unity_project/Build
5. Start a webserver with: http-server --port 8080
6. The webserver should show the address with the local IP of your Mac on the console, e.g., http://192.168.0.191:8080
7. Open this address on any mobile device that is connected to the same network
8. Rotate mobile device to landscape
Expected result: The view is rotated
Actual result: Half of the screen is not rendered
Reproducible: 2022.2.0a1
Reproducible on:
Samsung Galaxy S21 Ultra (SM-G998B), Android 11, CPU: Exynos 2100, GPU: Mali-G78
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
VLNQA00336, Huawei Y6p, CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, Android: 10
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
iPhone 13, A15, 15.0
Tested and reproduced on these Browsers:
Google Chrome (Samsung S21, Motorola g(7))
Safari (iPhone 13)
Huawei Browser (Huawei Y6p) - issue reproducible with portrait orientation as well
Samsung Internet Browser (Samsung Galaxy Note8)
Comments (3)
-
RichTufty
Mar 30, 2022 08:18
This is a pretty big bug, I don't understand how this slipped through the net. Need this working on 2021
-
Marks4
Mar 29, 2022 09:30
Also, this very much is a regression. The bug doesn't happen on Unity 2020.
-
Marks4
Mar 25, 2022 19:34
The issue is also present on 2021. Please fix on 2021 as well.
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Resolution Note (fix version 2022.2.0b7):
Fixed in GitHub PR https://github.cds.internal.unity3d.com/unity/unity/pull/11689