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Player Build fails until scrolling "Scenes In Build" in Build Settings (...
How to reproduce:1. Open the attached "UUM-1205.zip" project2. Build the project3. Observe the Console Expected result: Project buil... Read more
[MacOS] Running windowed Player when mouse cursor is over the window, ma...
How to reproduce:1. Open the user's attached project "TimerTest.zip"2. In the Build Settings window press "Add Open Scenes"3. Build ... Read more
Assertions and errors appear while undoing prefab asset replacement
Steps:1. Add UI -> Slider GameObject to Hierarchy2. Add UI -> Scroll View GameObject==> It will be parented to the same Can... Read more
Reordering GameObjects in Hierarchy doesn't register Undo
How to reproduce:1. Open up any project2. Add two empty GameObjects to Hierarchy3. Reorder the second GameObject to be above the fir... Read more
[Input System] Out-of-focus DirectInput Gamepad devices do not set Butto...
Reproduction steps:1. Connect a DirectInput Gamepad to your system2. Download and open the attached project: "InputSystemBug.zip"3. ... Read more
Crash when opening project
Reproduction steps:1. Open the user's attached project Expected result: The project opensActual result: The project crashes Reproduc... Read more
Prefab Asset reference to itself changes when closed and reopened
How to reproduce:1. Open the user's attached project2. In the Project window, under Assets, select "Prefab"3. In the Inspector windo... Read more
Adding "Vertical Layout Group" Component to a "TMP Button" and then pres...
How to reproduce:1. Create a new project2. In the Hierarchy window right-click > UI > Button - TextMeshPro3. Import TMP Essent... Read more
Handles.RotationHandle and Handles.PositionHandle trigger prefab overrid...
Steps to reproduce:1. Open the attached project2. Open "empty scene"3. Notice that the "Shotgun" prefab already has an override (if ... Read more
Undo operation doesn't undo an instance of prefab which was previously d...
Steps to reproduce:1. Create a new project2. Create a Cube GameObject in Hierarchy3. Drag the Cube GameObject to the Project View to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS