Search Issue Tracker
"Failed to resolve TVariableType" errors are thrown when building a proj...
How to reproduce:1. Open the user attached "ResolveFailure.zip" project2. Build the project (File -> Build Settings -> Build) ... Read more
Crash on ShaderLab::Pass::ComputePassValuesHash when uninstalling the UR...
Reproduction steps:1. Open the attached project2. Install the "Universal RP" package3. Once the installation finishes, uninstall it ... Read more
[URP] Black Overlay Camera preview when switched to Render Type 'Overlay...
Reproduction steps:1. Open the 'OverlayCamArtefactsRepo' project2. Open the 'SampleScene'3. Observe the 'Overlay FINE' Camera in the... Read more
System.UnauthorizedAccessException on native lib when trying to build fo...
How to reproduce:1. Open the user's project "Salsa_UP.zip" from a Perforce workspace2. Connect project to Perforce workspace (Edit &... Read more
[Android] Object movement stutters on Android even with constant Time.de...
Reproduction steps:1. Open the attached project "TimeDeltaTimeRepro.zip"2. Switch to Android3. Build to a device Expected result: ob... Read more
Crash on Playable Destroy
How to reproduce:1. Open the user attached project2. Enter Play Mode3. Press F to taunt just before the police bot hits you Reproduc... Read more
Shader compiler crash when compiling compute shaders in -nographics mode
How to reproduce:1. Open the user attached project2. Open the project destination folder3. In the BuildNoGraphics.bat add the Editor... Read more
[MacOS] Unable to press uGUI Button and Player is rendered in a small po...
How to reproduce:1. Open the user's project "TestMultiDisplay.zip"2. Build and Run3. Press the "Display 2" Button in the Player Expe... Read more
Crash in OpenCLRenderLightProbeBuffers after pressing Generate Lighting ...
Steps to repro: Open the attached project and SampleOutdoorsA scene on the macOS machine; In the Lighting window (Window>Renderin... Read more
Excessive GPU usage in Play mode despite limiting FPS via scripts
How to reproduce:1. Open the user's attached "RefreshBug" project2. Enter Play mode3. Open Task Manager or any other system monitor4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS