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Fixed in 2021.3.20f1
Fixed in 2022.2.8f1
Votes
1
Found in
2021.3.2f1
2022.1.1f1
2022.2.0a15
Issue ID
UUM-1229
Regression
Yes
[Android] Object movement stutters on Android even with constant Time.deltaTime
Reproduction steps:
1. Open the attached project "TimeDeltaTimeRepro.zip"
2. Switch to Android
3. Build to a device
Expected result: objects do not stutter
Actual result: objects stutter (see attached GooglePixel2Repro.mp4)
Reproduces on: 2021.3.2f1, 2022.1.1f1, 2022.2.0a15
Does not reproduce on: 2019.4.39f1, 2020.3.34f1
Reproducible with these devices:
N/A, Samsung Galaxy S6 edge+ (SM-G928F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
N/A, Google Pixel 3 (Pixel 3), Android 12, CPU: Snapdragon 845, GPU: Adreno (TM) 630
N/A, Samsung - (SM-G991U), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
N/A, Samsung Galaxy Z Flip3 5G (SM-F711B), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Notes:
-Reproducible on Linux and Android, not reproducible on Windows
-Make sure you use landscape orientation on the device
-Turning on OptimizedFramePacing does not have an effect
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Resolution Note (fix version 2021.3.20f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-10244
Resolution Note (fix version 2022.2.8f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-10244