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DXT5 compression produces lower quality lightmap results when compared t...
Steps to reproduce: 1. Make sure that you have WebGL platform support installed2. Download and open attached project (New Unity Proj... Read more
Crash on AttachAddedComponents when building asset bundles
How to reproduce:1. Open the user attached project2. In the Project window go to Assets > AssetBundles3. Right click the "AssetBu... Read more
Arrow keys in the Hierarchy window and shortcuts that use "Shift + Comma...
How to reproduce (shortcut issue):1. Open the attached project "1417431_Undo (1).zip"2. Open the "SampleScene" Scene3. Rename any fi... Read more
Reflection Probes can end up in an invalid state and stop working
The internal state of a Reflection Probe is not properly reset when it is disabled and enabled. If a Reflection Probe is disabled du... Read more
[Backport] "FocusController has unprocessed focus events" warnings are t...
"FocusController has unprocessed focus events" warnings are thrown when deactivating a UIDocument during an event callback and inter... Read more
[VFX Graph] Blend direction ArcSphere bug
Blend direction with ArcSphere makes particles disappear Comes with new ArcSphere integration Repro steps: Open unity and create a n... Read more
Crash when opening a specific scene
Reproduction steps:1. Open the user's attached project2. Open "Assets/HeistBlast/Scene/HeistBlast" scene Expected result: Scene open... Read more
[WebGL] Bad performance when playing in Safari
Reproduction steps:1. Open the user's attached project2. Build and Run for WebGL Expected result: High framerate (60+ FPS) in Player... Read more
Resolution is reset when the Player is restarted
How to reproduce:1. Open the attached project "uwp-resolution.zip"2. Build And Run the project3. Press the "windowed 800x600" button... Read more
[VFX Graph] logic operators type not configurable
Logic operators looks dupplicated in node search without indication of any differences. their types is different. One is Bitwise the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS