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[Linux] Frame rate gets capped in Player when two high refresh rate moni...
Reproduction steps:1. Download and open the attached project: "LinuxBug-MultiScreen.zip"2. Make sure you have two high refresh rate ... Read more
[Linux] Editor throwing ArgumentExceptions while opening prefab override...
How to reproduce:1. Open attached project2. Select Cube in the Hierarchy3. In Inspector click Overrides button4. Observe console (re... Read more
[Linux] View jumps when mouse position is reset to the center of Game Vi...
Steps to reproduce:1. Create a new URP template project or open the attached "OnlyController" project2. Enter Play mode in SampleSce... Read more
[Linux] Mouse slide screen looping buggy on right hand side
Reproduction steps:1. Open attached project "FunctionalityET.zip" and scene "SampleScene"2. In Hierarchy view, select "Cube" GameObj... Read more
Exceptions are not logged when thrown from "async Task"
How to reproduce:1. Open project "LogsInAsync.zip"2. In the Hierarchy window select "GameObject" GameObject3. In the Inspector windo... Read more
Excesive GPU memory usage when resizing a window via dragging
How to reproduce:1. Open the attached "Klondike.zip" project2. Build and run on UWP3. Choose any corner of the build window -> dr... Read more
[XR] ScreenSpace Overlay Canvas is rendered to HMD when XRSettings.showD...
Reproduction steps:1. Open the user's attached "XR Plugin UI Bug.zip" project2. Load SampleScene3. Enter Play mode4. Observe the vie... Read more
[XR SDK] Scene is not rendered to HMD when using Camera.SetTargetBuffers()
Reproduction steps:1. Open the attached project ("1346277Repro.zip")2. Open the "Scene" scene3. Select "Main Camera" Game object4. M... Read more
PlayerSettings.colorSpace is returning the wrong value when called from ...
Steps to repro:- Create a new URP project- Set the Build Target to iOS- Create a reflection probe- Bake the Lighting (click the 'Gen... Read more
[XR][Quest 2] Using the Frame Debugger Camera.Render commands are displa...
How to reproduce:1. Open the attached project "1331151.zip"2. Connect the Oculus Quest 2 device through Oculus Link3. Make sure MSAA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS