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AssetDatabase.FindAssets() misses the edited Sprite Atlas when texture i...
How to reproduce:1. Open the attached “IN-127379” project2. Find TextureX.jpg (Assets → AreaProcessor → Textures), modify and save i... Read more
Cameras Overlay window breaks when selecting a Camera GameObject with a ...
Steps to reproduce:1. Create new Unity project2. In Hierarchy window create a Camera GameObject3. Rename it to a longer name, like: ... Read more
Cache invalidation during Build time when the Graphics APIs list is reor...
Reproduction steps:1. Open the attached “IN-127517” project2. Build the Android Player 3 times in a row without changing anything3. ... Read more
Incorrect selection range is reported when selecting text across lines i...
Reproduction steps:1. Open the attached “IN-127592” project2. Open the “TextFieldTest” window (Test > Test Text Field)3. Select d... Read more
[iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Fi...
Steps to reproduce: Open attached project (ugui-inputfield-test.zip) Switch to iOS or Android platform Build and run the project on ... Read more
Tile Palette: Blurry selection icon and inconsistent padding in brush se...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" In the "Tile Pal... Read more
Player crash when a specific project is built with Vulkan
How to reproduce:1. Open the attached “IN-118554” project2. Navigate to File > Build Profiles3. Open the Windows Platform and pre... Read more
Long Tile Palette name breaks window UI
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" Click "Create Ne... Read more
Crash on UnityEngine.UIElements.UITKTextHandle:UpdateNative when interac...
Steps to reproduce: Open any Project Open the Preferences Window Search for "Global" and toggle the "Use Global Editor Log" flag Res... Read more
Missing [Serializable] attribute warning is thrown when entering Play mo...
How to reproduce:1. Create and open a new project2. Install the “Multiplayer Play Mode” package3. Go to Window > Multiplayer >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS