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Physics overlap queries are not consistent when used against convex Mesh...
Reproduction steps:1. Open the attached 'ComputePenetrationTesting' project2. Open the 'SampleScene'3. Enter the Play mode4. Observe... Read more
Build fails with errors "Mono.Cecil.AssemblyResolutionException: Failed ...
How to reproduce:1. Open the attached project "unity-2021-test.zip"2. Build the project Expected results: Build is successfulActual ... Read more
Declared hotkeys are not working in the popup menu
How to reproduce:1. Open project “EditorGUI.zip”2. Open Menu > Test, observe the labels3. Press ⌘+f, ⌘+s, or ⌘+t and observe the ... Read more
Weird conversion of HDR color units
Version tested: trunk (2022.2.0a9 + master)Incorrectly blamed HDRP first but looks like this is a core editor issue and reproduces o... Read more
[VFX Graph] Crash on Lit Mesh Output with assigned mesh when deleting me...
How to reproduce:1. Open the attached package2. Open 'Repro' Scene3. \[Optional] Open VFX Graph and observe that 'icosphere' is assi... Read more
TAA quad-like artifacts around moving silhouettes
When TAA is on and object moves, some weird quad-shaped artifacts can show up around silhouettes of moving objects. Read more
[HDRP] Switching back & forth the up direction f the light anchor when t...
See attached video. Repro steps:- Add a light anchor component to a light- Optionally, assign an object to the Anchor Position Overr... Read more
Prefabs using "Hybrid Convert To Entity" component are visible in the Ga...
How to reproduce:1. Open project "CubeGameView.zip"2. Enter Play Mode3. Observe the Game view Expected result: Cube is not in the Ga... Read more
Transparent Custom Pass Renders Opaque with MSAA Disabled in Player
No description entered in Cloud incident. Read more
Dynamic Resolution Scaling: blinking SSGI
SSGI doesn't understand dynamic resolution scaling, and the history buffer gets invalidated on resolution change. This makes the dyn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor