Search Issue Tracker
AvatarMask changes are ignored when re-building the Default Build Script
How to reproduce:1) Open the attached user project “TestAvatarMaskBuild“2) Open Scene “SampleScene“ (Assets/Scenes)3) Open the Addre... Read more
Some assets always appear as modified when checking changes after building
Reproduction steps:1. Open the attached project2. Open "Window -> Asset Management -> Addressables -> Groups"3. Make a new ... Read more
UnityEngine.AddressableAssets.InvalidKeyException is thrown when changin...
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. In Game View, click on any language4. Observe the Console... Read more
Addressables.LoadAssetAsync<GameObject>({InvalidKey}).IsValid() returns ...
Steps to reproduce:1. Open the “IN-16619” project2. Enter Play mode and observe the Console Expected result: Log “False False”Actual... Read more
Error “InvalidOperationException: Duplicate address ‘2’ found in Address...
Original Summary (Jira didn't like the long summary): Error “InvalidOperationException: Duplicate address ‘2’ found in Addresses.” i... Read more
"Value cannot be null. Parameter name: _unity_self" error is logged in t...
Reproduction steps:1. Open the “UITKTest” project2. Build and run the Player (File > Build And Run)4. In the Player, open the Bro... Read more
Large memory usage when using BuildLayoutGenerationTask
Reproduction steps:1. Open the attached “TestBuildLayoutGenerationTask” project2. In the top menu select Tools > Build Addressabl... Read more
AssetBundle is not rebuilt when a missing Prefab is added to the project
Steps to reproduce:1. Open the attached project “ReproProject“2. Open Window > Asset Management > Addressables > Groups3. I... Read more
Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps:1. Open the attached “AddressablesLoadScene.zip“ project2. Open “SampleScene” scene3. Enter Play Mode4. Observe G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS