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[2D] Adding the 2d animation package adds BoneWeight data to every Sprit...
Steps to reproduce: 1. Open the attached user project "anim2d.zip" 2. Click "Build -> Build Bundles" at the top menu 3. Using the... Read more
Sprites in the Sprite Library are not changed when the preview thumbnail...
How to reproduce: 1. Open the attached project "SpriteLibraryBlendTree.zip" 2. Open Assets/SpritesLibraries/CarTeamGreen.spriteLib... Read more
[2D][Animation] User-created animation using Sprite Key hash does not up...
[2D][Animation] User-created animation using Sprite Key hash does not update During recording of animation, hash values revert ba... Read more
Sprite Skin's auto rebind property can't be set from a script.
*Problem* Currently, the auto rebind property of Sprite Skin has internal accessibility. This is creating an issue for users who w... Read more
"NullReferenceException" is thrown when adding IKManager2D Component to ...
How to reproduce: 1. Open the attached project "LoL_Math_Game.zip" 2. Open Assets\FactoryGame\Scenes\GameScene.unity 3. Select "R... Read more
“ArgumentOutOfRangeException: startIndex cannot be larger than length of...
Reproduction steps: 1. Open the attached project “2DProject” 2. Select the “Assets/Eye_Bug_CG.psb” file, click the “Open Sprite Edit... Read more
The Weight Field in the LimbSolver2D Component for 2D IK Can’t Be Animat...
How to reproduce: 1. Download and open the attached project 2. Enter Play mode Expected outcome: The transition between the leg... Read more
2D bones automatically rotate when “Solve from Default Pose" is unchecke...
How to reproduce: 1. Open the user attached project “IK_Bug_Example.zip“ 2. Open Scene “SampleScene“ (Assets/Scenes) 3. Enter Pla... Read more
IKEditorManager.Initialize is called when the EditorApplication.hierarch...
Reproduction steps: 1. Open the attached project “IKEditorRepro” 2. Open the “Assets/SampleScene” scene 3. Open Window → Analysis... Read more
"System.ArgumentException" thrown when opening sprite Prefab with Script
How to reproduce: 1. Open the attached project “IN_19742.zip“ 2. Press Example → Load SpriteSkin Prefab 3. Observe the Console ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI