Search Issue Tracker
Fixed
Fixed in 5.2.7, 7.0.10, 9.0.2, 10.0.0
Votes
1
Found in [Package]
7.0.9
8.0.5
9.0.1
10.0.0-pre.2
Issue ID
DANB-344
Regression
No
IKEditorManager.Initialize is called when the EditorApplication.hierarchyChanged event is invoked
Reproduction steps:
1. Open the attached project “IKEditorRepro”
2. Open the “Assets/SampleScene” scene
3. Open Window → Analysis → Profiler window
4. Change Profiler mode to “Edit Mode”
5. Enter Play mode
6. Press the “Space” button multiple times
7. Stop recording in the Profiler window
8. In the Profiler search type “IK”
9. Look for “UnityEditor.U2D.IK.IKEditorManager.Initialize” call
Expected result: “UnityEditor.U2D.IK.IKEditorManager.Initialize” is only called once
Actual result: “UnityEditor.U2D.IK.IKEditorManager.Initialize” is called every time the “Space” button is pressed
Reproducible with: 7.0.9 (2021.3.16f1), 8.0.5 (2022.1.24f1), 9.0.1 (2022.2.3f1), 10.0.0-pre.2 (2023.1.0a26)
Not reproducible with: 5.2.6 (2020.3.44f1)
Reproducible on: macOS 13.1 (Intel)
-
xuwilliam01
Jan 20, 2023 04:04
Issue related to animations causing editor lag observed in 2020.3.44f1 (Based on EDITORAPPLICATION.HIERARCHYCHANGED)
I've updated my forum post and tagged the dev @Ted_Wikman that originally responded.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 9.0.2):
Fixed in 2D Animation 9.0.2