Search Issue Tracker
SBP does not respect Editor Preferences when calling method from Command...
How to reproduce: 1. Open the attached "SBPCacheValue.7z" Project 2. In Edit>Preferences>SBP set the cache maximum size to be 1GB 3.... Read more
[SBP] Bundle building fails with exception when using ContentPipeline.Bu...
Reproduction steps: 1. Open the attached project ("case_1252686-useCacheException.zip") 2. Select "Tools/Build Bundles No Cache" 3. ... Read more
[SBP] 'HashingMethods.cs' does not support Unicode
Reproduction steps: 1. Open the attached project ("case_1250328-SBP-Unicode.zip") 2. Open the repro scene ("SampleScene") 3. Enter P... Read more
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
[Addressables] Changes made to an Addressables Scene do not carry over w...
Steps to reproduce: 1. Open the provided project "AddressablesSceneUpdate.zip" 2. In the Addressables Groups window select Build > N... Read more
[ScriptableBuildPipeline] Build time increases when building a scene wit...
How to reproduce: 1. Open the user attached project 2. Build a project via Test->Build button in a top menu bar 3. Check the elapsed... Read more
[SBP] Changes made in IProcessSceneWithReport callback during Calculate ...
How to reproduce: 1. Open the attached project ("case_1179801-IProcessSceneWithReportAssetBundleIssue.zip") 2. Build asset bundles (... Read more
Scriptable Build Pipeline builds asset bundles without including prefab ...
To reproduce: 1. Open attached project "SBP_Test.zip" 2. In Main Toolbar, go to Assets > BuildAllAssets 3. When assets are built, go... Read more
Unneeded shader variants are added to the bundle when using Scriptable B...
Building asset bundles with the Scriptable Build Pipeline includes more shader variants than required How to reproduce: 1. Open the ... Read more
[Scriptable Build Pipeline] CompatibilityAssetBundleManifest.ToString() ...
How to reproduce: 1. Open attached project "Edited.zip" 2. Run the menu item: Test -> Old Style Build 3. Run the menu item: Test -> ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A particle is not rendered for the first frame when the duration and lifetime values match
- The "Target" Source Template is missing when using the Unity JetBrains.Annotations library subset
- [OpenXR][HDRP] XR Fails to initialize and black screen is present when waking up the HMD with DLSS enabled
- Baked reflection color of clouds does not match the Scene sky color when generating lighting in Unity
- The sampling result will have black artifacts when using URP Sample Buffer with UV value set to 1