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0
votes
Fixed

SBP does not respect Editor Preferences when calling method from Command...

Package: Scriptable BuildPipeline

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Jun 17, 2020

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Version/s: 1.9.0

How to reproduce: 1. Open the attached "SBPCacheValue.7z" Project 2. In Edit>Preferences>SBP set the cache maximum size to be 1GB 3.... Read more

1
votes
Fixed

[SBP] Bundle building fails with exception when using ContentPipeline.Bu...

Package: Scriptable BuildPipeline

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Jun 02, 2020

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Version/s: 1.8.2

Reproduction steps: 1. Open the attached project ("case_1252686-useCacheException.zip") 2. Select "Tools/Build Bundles No Cache" 3. ... Read more

0
votes
Fixed

[SBP] 'HashingMethods.cs' does not support Unicode

Package: Scriptable BuildPipeline

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May 25, 2020

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Version/s: 1.8.2

Reproduction steps: 1. Open the attached project ("case_1250328-SBP-Unicode.zip") 2. Open the repro scene ("SampleScene") 3. Enter P... Read more

3
votes
Fixed

SBP Support for Mip Stripping

Package: Scriptable BuildPipeline

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Jan 21, 2020

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Version/s: 0

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

2
votes
Fixed

[Addressables] Changes made to an Addressables Scene do not carry over w...

Package: Scriptable BuildPipeline

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Nov 12, 2019

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Version/s: 1.1.7

Steps to reproduce: 1. Open the provided project "AddressablesSceneUpdate.zip" 2. In the Addressables Groups window select Build > N... Read more

5
votes
Fixed

[ScriptableBuildPipeline] Build time increases when building a scene wit...

Package: Scriptable BuildPipeline

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Oct 17, 2019

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Version/s: 1.5.1

How to reproduce: 1. Open the user attached project 2. Build a project via Test->Build button in a top menu bar 3. Check the elapsed... Read more

0
votes
By Design

[SBP] Changes made in IProcessSceneWithReport callback during Calculate ...

Package: Scriptable BuildPipeline

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Aug 28, 2019

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Version/s: 1.0.1, 1.5.2

How to reproduce: 1. Open the attached project ("case_1179801-IProcessSceneWithReportAssetBundleIssue.zip") 2. Build asset bundles (... Read more

0
votes
Fixed

Scriptable Build Pipeline builds asset bundles without including prefab ...

Package: Scriptable BuildPipeline

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Aug 19, 2019

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Version/s: 1.5.2

To reproduce: 1. Open attached project "SBP_Test.zip" 2. In Main Toolbar, go to Assets > BuildAllAssets 3. When assets are built, go... Read more

0
votes
By Design

Unneeded shader variants are added to the bundle when using Scriptable B...

Package: Scriptable BuildPipeline

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Jul 01, 2019

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Version/s: 1.5.0

Building asset bundles with the Scriptable Build Pipeline includes more shader variants than required How to reproduce: 1. Open the ... Read more

0
votes
Fixed

[Scriptable Build Pipeline] CompatibilityAssetBundleManifest.ToString() ...

Package: Scriptable BuildPipeline

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Jun 27, 2019

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Version/s: 2018.4.0f1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "Edited.zip" 2. Run the menu item: Test -> Old Style Build 3. Run the menu item: Test -> ... Read more

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