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Fixed in 1.19.1
Votes
0
Found in [Package]
2019.4
2019.4.13f1
2021.1
Issue ID
1289151
Regression
Yes
All Dependent AssetBundles are changed when modifying a SpriteAtlas in Shared AssetBundles
How to reproduce:
1. Open the attached project
2. In the top toolbar, select Bug Report->Execute
3. Inspect the Console Window
Expected result: All AssetBundle build scenarios are run successfully
Actual result: Modifying a SpriteAtlas in Shared AssetBundles causes changes to all Dependent AssetBundles
Reproducible with: 2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5
Not reproducible with: 2018.4.29f1
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Resolution Note (fix version 1.19.1):
Scriptable Build Pipeline now has a build option called Non-Recursive Dependencies. Since the Texture is a direct dependency of the Sprite Atlas v1, this will ensure that only the bundle in which the Sprite Atlas v1 is assigned to will have a reference to the generated Texture. If the Sprite Atlas v1 is not assigned to a bundle itself, then the existing behavior will persist.