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[XR][Perf][Quest] 2022.2 and trunk shows significant GPU increase
On Quest 2 with both Multiview and MultiPass stereomode there was a significant Increase in GPU metrics . This was noted on both the... Read more
IndexOutOfRangeException when generating Stack Camera
How to reproduce:1. Create a new project2. Create an Empty GameObject and attach the user's provided script to it3. Observe the Cons... Read more
Deterministic builds have different files when built from the same project
How to reproduce:1. Open the user’s attached “DeterministicBuilds” project2. Create a copy of the project3. Build the project4. Open... Read more
PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
`PlayerBuildInterface.ExtraTypesProvider` was an undocumented feature used to allow code to provide a list of types that would be pa... Read more
[Profiler] Custom Module Frame Chart isn't populated after Player switch...
How to reproduce:1. Open the user's attached "profiler-bug.zip" project2. Open the Scene "SampleScene"3. Open the Profiler (Window-&... Read more
[Android] [Gles3] [URP] Visual glitches on the screen on Mali-G76 GPU
Steps to reproduce: 1) Dwonload attached project and open in Unity2) Make sure Gles3 is the Only API in the Graphics APIs list3) Bui... Read more
MovedFrom attribute doesn't work on prefab overrides
Quick summary: When a SerializeReference object creation is recorded in a PropertyModification, and that type is missing, then the e... Read more
Significant drop in performance when Profiling with Deep Profile on and ...
Steps to reproduce:1. Create a new project or open and existing one2. Open Profiler3. Set Profiling mode to Editor4. Toggle Live pro... Read more
[XR][Vulkan] Crash on "vkResetFences" when entering Play mode
Reproduction steps: Open the user's attached project Open Assets > Scenes > “ControllerSample” Enter Play mode Expected result... Read more
[DOTS Netcode 0.51] Linux server build runtime not working properly
1. What happenedCurrently when open the game project with Unity 2021.3.4f1 to build linxux server runtime. The runtime will just cra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS