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[Linux] Folder name is truncated when dot is used in the name
How to reproduce:1. Create a new project2. Open the Project window (Window->General->Project)3. Create a new Folder with "a 1.... Read more
Crash when opening a Prefab
Reproduction steps: Open the user’s project Open the Test Prefab Change the Scale in the Transform and save it Enter the Play Mode C... Read more
Reorderable List elements cannot be edited when using Custom Editors and...
Reproduction steps:1. Open the attached “ReorderableListBug“ project2. Open the “Repro” scene3. Select the “Test” GameObject4. Enabl... Read more
Project Browser busy repaints due to IsLoadingAssetPreviews() always ret...
This has only been tested on trunk so far. Not sure when it started. 1) Ensure repaint dots are enabled in the Preferences window (u... Read more
VideoPlayer does not play video when device is using Android 6.0.1
How to reproduce:1. Open attached project "VideoPlayer2021.zip"2. Build and Run on Android3. When the app opens, press the button to... Read more
Crash on __pthread_kill when editing prefabs
Reproduction steps:1. Open the user’s project2. In the Hierarchy window expand Example assets and select Props3. Select the Text Inp... Read more
Play, Pause, Skip Frame buttons in the Toolbar don't have Tooltips when ...
How to reproduce:1. Create a new Unity project2. In the Toolbar hover over the Play button Expected results: Tooltip appearsActual r... Read more
Cannot get screenshots from Vulkan when off-screen swapchain is in use
Note: This likely effects Stadia as well, and other platforms that use off-screen swapchain. Oculus 1.4.3 and URP 7.3.1 (used in 201... Read more
GPU profiler shows increased usage when moving the camera and an AudioSo...
How to reproduce:1. Open the attached "case_1157154-GPUProfilerAudioSource" project2. Open the Profiler window and add a GPU profile... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS