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Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is se...
Reproduction steps:1. Open the attached ‘8224' project2. Go to the ‘Window → General → Test Runner’3. Click on the ‘Run All’ button4... Read more
[Linux] MacOS build fails for every architecture when the project contai...
How to reproduce: Create a new project Extract the attached “StreamingAssets.zip“ file Add the extracted folder to the project’s “As... Read more
Property drawers do not always update height correctly when expanded via...
How to reproduce:1. Open the attached “SerializedPropertyTest” project2. Select the “TestList” asset3. Expand the “Value” foldout in... Read more
Label with Dynamic Color is not getting Playmode tint in the UI Builder ...
How to reproduce:1. Open the user attached project2. Go to the Unity > Preferences > Colors3. Change the Playmode tint color t... Read more
Error "Could not create asset from Packages/com.unity.postprocessing/Pos...
How to reproduce: 1. Create a new Unity project2. Go to Window > Package Manager3. In Package Manager select the "+↓" button4. In... Read more
[Profiler] Counters from loaded data not shown in Module Editor when And...
How to reproduce:1. Open the attached project "1417780.zip"2. Build and Run on Android3. Open Profiler and select Android device to ... Read more
Nondeterministic build when building Asset Bundle containing shaders
Reproduction steps:1. Open "Test.bat" from project directory and make sure the path of Unity.exe is correct2. Run "Test.bat"3. Wait ... Read more
[WebGL] Runtime error appeared when AsyncGPUReadback.Request(...) is called
Reproduction steps:1. Open the attached Project2. Build and Run for WebGL3. Click "Test" Button4. Observe browser console Expected r... Read more
[URP] Gizmos position and scale incorrectly when changing camera rect
Reproduction steps:1. Open the attached “GizmoScaling“ project2. Open the “SampleScene” scene3. Make sure “Render Pipeline Asset“ (P... Read more
Android Player crashing in FMOD when targetting SDK Level 31
There are no steps for bug reproduction Reproducible with: 2020.3.33f1 Notes:- 3 fixes, which potentially can fix this issue, are be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS