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Fixed
Fixed in 2020.3.38f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a5
Votes
33
Found in
2020.3.33f1
Issue ID
UUM-7051
Regression
No
Android Player crashing in FMOD when targetting SDK Level 31
There are no steps for bug reproduction
Reproducible with: 2020.3.33f1
Notes:
- 3 fixes, which potentially can fix this issue, are being made to audio that were causing crashes
Backtrace:
#00 pc 000000000004fbcc /apex/com.android.runtime/lib64/bionic/libc.so (abort+164)
#00 pc 00000000006d157c /apex/com.android.art/lib64/libart.so (art::Runtime::Abort(char const*)+668)
#00 pc 000000000001695c /apex/com.android.art/lib64/libbase.so (android::base::SetAborter(std::__1::function<void (char const*)>&&)::$_3::__invoke(char const*)+76)
#00 pc 0000000000015f8c /apex/com.android.art/lib64/libbase.so (android::base::LogMessage::~LogMessage()+364)
#00 pc 00000000002926b0 /apex/com.android.art/lib64/libart.so (art::Thread::AssertNoPendingException() const+1536)
#00 pc 000000000028ea68 /apex/com.android.art/lib64/libart.so (art::ClassLinker::FindClass(art::Thread*, char const*, art::Handle<art::mirror::ClassLoader>)+64)
#00 pc 00000000005951d0 /apex/com.android.art/lib64/libart.so (art::JNI<false>::FindClass(_JNIEnv*, char const*)+816)
#00 pc 000000000016bbcc /system/lib64/libandroid_runtime.so (android_media_AudioSystem_error_callback(int)+52)
#00 pc 000000000005b104 /system/lib64/libaudioclient.so (android::AudioSystem::get_audio_flinger() (.cfi)+1740)
#00 pc 000000000007f630 /system/lib64/libaudioclient.so (android::AudioTrack::createTrack_l()+64)
#00 pc 00000000000849d4 /system/lib64/libaudioclient.so (android::AudioTrack::restoreTrack_l(char const*)+780)
#00 pc 0000000000087f38 /system/lib64/libaudioclient.so (android::AudioTrack::getTimestamp_l(android::ExtendedTimestamp*)+84)
#00 pc 0000000000086d70 /system/lib64/libaudioclient.so (android::AudioTrack::start()+380)
#00 pc 0000000000018f3c /system/lib64/libwilhelm.so (object_unlock_exclusive_attributes_(Object_interface*, unsigned int, char const*, int)+464)
#00 pc 000000000003401c /system/lib64/libwilhelm.so (IPlay_SetPlayState(SLPlayItf_ const* const*, unsigned int)+116)
#00 pc 00000000009d662c /data/app/~~T4t95Pns5eLNsd9-RX6vWQ==/com.scopely.wheeloffortune-fAQKedd11O6QRZKa9oXx5Q==/lib/arm64/libunity.so (FMOD::OutputOpenSL::startCallback(FMOD_OUTPUT_STATE*))
-
ickimceo69
Jun 30, 2024 13:39
There are 2 solutions.
Choose one.1. comment out mUnityPlayer.pause() in onPause()
protected void onPause()
{
//mUnityPlayer.pause();
super.onPause();
}
2. override addPhoneCallListener()mUnityPlayer = new UnityPlayer(this, this){
protected void addPhoneCallListener()
{
//unity cause crash: security exception : required READ_PHONE_STATE permission
}
}; -
Kingyal
Jan 31, 2023 06:41
Does anyone try in Unity 2021.3.17f1
-
Hunterkiddo
Dec 16, 2022 03:16
I am experiencing this issue on 2021.3.15f1
-
nightqnearth
Nov 30, 2022 12:38
@RYANJAY100 thanks for workaround with "Mute Other Audio Sources", it works fine for me.
-
watsonsong
Nov 03, 2022 13:13
Again, Please get this fixed on 2019 LTS!!!!
-
rgvRedvel
Sep 27, 2022 09:05
We've facing the same problem, also 2020.3.38f1 —which we updated to just trying to solve this.
We have noticed a pattern in ocurrences: low free RAM. May I say extremely low on average (>100MB, even >50MB), and quite low even in the greater ones (~200MB). -
HoangVP
Sep 13, 2022 02:27
Please get this fixed on 2019 LTS
-
Avocco
Sep 05, 2022 19:22
Will this be fixed in the 2019 LTS version?
-
yourstoryinteractive
Sep 02, 2022 10:21
Isse also present in Unity 2019.4.40f1. Any chances to get a fix for that LTS?
-
ryanjay100
Aug 25, 2022 01:16
Confirmed that the fix (2020.3.38) worked on my repro
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Resolution Note (fix version 2023.1.0a5):
Fixed an Android audio crash when targeting API Level 31 and running on an Android 12 device. Also fixed an AudioManager.GetStreamVolume exception when targeting API Level 29 or later, which caused the AudioSettings.Mobile.stopAudioOutputOnMute feature to not work correctly, if enabled.
Resolution Note (fix version 2022.2.0b8):
Android: Fixed an Android audio crash when targeting API Level 31 and running on an Android 12 device. Also fixed an AudioManager.GetStreamVolume exception when targeting API Level 29 or later, which caused the AudioSettings.Mobile.stopAudioOutputOnMute feature to not work correctly, if enabled.
Resolution Note (fix version 2022.1.16f1):
Android: Fixed an Android audio crash when targeting API Level 31 and running on an Android 12 device. Also fixed an AudioManager.GetStreamVolume exception when targeting API Level 29 or later, which caused the AudioSettings.Mobile.stopAudioOutputOnMute feature to not work correctly, if enabled.
Resolution Note (fix version 2021.3.9f1):
Android: Fixed an Android audio crash when targeting API Level 31 and running on an Android 12 device. Also fixed an AudioManager.GetStreamVolume exception when targeting API Level 29 or later, which caused the AudioSettings.Mobile.stopAudioOutputOnMute feature to not work correctly, if enabled.
Resolution Note (fix version 2020.3.38f1):
Android: Fixed an Android audio crash when targeting API Level 31 and running on an Android 12 device. Also fixed an AudioManager.GetStreamVolume exception when targeting API Level 29 or later, which caused the AudioSettings.Mobile.stopAudioOutputOnMute feature to not work correctly, if enabled.