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Intensity parameter ignores Light Layers causing incorrect lightning whe...
Reproduction steps:1. Open the "MainLightBug_LightLayers" project2. Open "SampleScene" Scene3. Observe the Game view Expected result... Read more
Loading a scene with a large amount of light probes causes a performance...
Steps to reproduce: Download and open user attached project (lightmaptest.zip) Open the "startingscene" scene & the profiler Sta... Read more
The player does not refresh window display properties when opening the P...
Reproduction steps: Create an empty project Build the project Set Windows Project setting to “PC screen only” (Win + P shortcut) Run... Read more
Spot Light flickers when when it's far from the origin point
Reproduction steps:1. Open the attached project "SpotFlicker_2020"2. Select the Camera GameObject in the Hierarchy window3. Graduall... Read more
Input.gyro.gravity inverted sign on X and Y axis depending on IOS device...
Steps to reproduce:1. Download and open the attached "IN-8164_TestGyro8" project2. Build and deploy the project to a iOS device plac... Read more
[Mac] Editor performance drops on macOS when clicking and dragging on Po...
How to reproduce:1. Create a new project2. Right-click on the Hierarchy window and create a Cube (3D Object > Cube)3. Select Cube... Read more
‘Assertion failed’ and ‘ArgumentNullException' when creating a new Mater...
Reproduction steps:1. Open the attached ‘URP2022' project2. Open the ‘SampleScene’3. Observe the ‘Assets/Settings/URP-HighFidelity’ ... Read more
Cannot open the context menu when right-clicking the Scene window tab
Reproduction steps:1. Open any Unity project2. Open the Scene window3. Right-click the Scene window tab Reproduced with: 2022.2.0a11... Read more
Crash in UnityARCore_session_update when builduing an AR application
Reproduction steps:1. Open the attached "1409068.zip" project2. Open the "CpuImages" Scene3. Build and Run for Android4. Observe the... Read more
[HDRP] Unclear error is printed when switched to unsupported Platform
How to reproduce:1. Create a new HDRP project2. Switch the Platform to Android (File > Build Settings... > Android > Switch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS