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Masked image is permanently culled if enabled/disabled by script
How to reproduce:1. Open project “MaskIssueRepro.zip“2. Open "SampleScene" Scene (Assets > Scenes > SampleScene)3. Open the Ga... Read more
The Package Manager window contents are displayed incorrectly when dragg...
Reproduction steps: Create a new project Open the Package Manager window Drag the Package Manager window to another screen Observe t... Read more
Can't inherit the Alive value from the Spawner context
Repro steps: Create a default VFX Graph and drag it in the scene Add a Set SpawnEvent Alive block in the spawner and set it to {}fal... Read more
[Android] InputSystem.EnhancedTouch misses touch Ended event when touch ...
How to reproduce:1. Download the attached project "MyInputTest.zip"2. Add "MyInputTest" Scene to build3. Build and Run on Android4. ... Read more
[WebGL] Background image not visible on the loading screen when loading ...
How to reproduce:1. Open project "1425004_TEST"2. File -> Build And Run3. Observe the build4. Open the Console in the browser5. S... Read more
Crash on EvaluateSlow when running particle system
How to reproduce: Open the user attached project Add the CRASH prefab to Hierarchy In Hierarchy select Canvas -> Button In the In... Read more
New Shape tool menu jitters when switching between Shapes
How to reproduce: Open the attached project "NewShapeMenu.zip" From Tools > ProBuilder open ProBuilder Window In the ProBuilder W... Read more
Bug Reporter uses the old Unity logo in the taskbar
How to reproduce:1. Open the user’s attached “code coverage test” project2. In the main menu bar, click “Help” → “Report a Bug…”3. O... Read more
GC calls generate micro-freezes when UnityEventBase creates a lot of m_C...
Reproduction steps:1. Open the attached project “IN-3528.zip”2. Start Play Mode3. Click Window > Analysis > Memory profiler4. ... Read more
Opening and closing the Shader Graph window causes a memory leak
Reproduction steps:1. Open the attached project2. Open Task Manager to monitor RAM consumption, note current RAM consumption3. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS