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UV-coordinates when obtained from RayCastHit to define update zones for ...
Reproduction steps:1. Open the user-attached project2. Open Scenes/SampleScene3. Enter Play Mode4. Observe the circle that forms on ... Read more
Light Probe is incorrectly generated when Lighmapper is set to Progressi...
How to reproduce:1. Open the attached project “Lightprobe”2. Open the scene “st_02_00“3. In the Lighting window change the Lightmapp... Read more
[Backport] [Mobile] [URP] Banding like artifacts are visible when smooth...
How to reproduce:1. Open the attached project ("BugiOSProbuilder2021.zip")2. Switch Build Platform to Android if necessary3. Build A... Read more
Attempting to edit bone data via TextFields in SkinningEditor leads to A...
Repro:1: Create a new project2: Import a .psb sprite3: Open it in Sprite Editor and navigate to the Skinning Editor4: Create some bo... Read more
Unity crashing upon start with a vjoy controller connected
Unity crashing upon start with a vjoy controller connected Read more
[Android] Using Release configuration of minification with target API le...
To reproduce:1. Open any project and switch to Android platform2. In Player Settings > Publishing Settings > Minify, tick Rele... Read more
VideoPlayer.StepForward method causes the video to stop at the skipped f...
How to reproduce: Open the user’s attached “NewVideoPlayer-TestProject-master” project Enter the Play Mode in the “Far Plane” Scene ... Read more
Hover gets stuck when using touch and setting the button display to none...
Reproduction steps:1. Open the user's attached project2. Open "Assets/t" scene3. Enter Play Mode4. Make sure Game view is set to Sim... Read more
URP Custom Render Pass renders black in build when using OpenGLCore Grap...
How to reproduce:1. Open project "1423625_opengl-2021.3 (2).zip"2. Press Edit -> Project Settings -> Player -> Other Settin... Read more
Crash when creating Assembly Definition Asset while Unity Logging packag...
How to reproduce:1. Create a new Unity project2. Open the Package Manager (Window->Pacakge Manager)3. Add "Logging" Package (top-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS