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Fireflies are visible when using baked/mixed punctual lights
Steps to reproduce: Download and open the attached project (Fireflies-Bug.zip) Open SampleScene Navigate to Lighting window (Window ... Read more
[iOS] Building an iOS project for Simulator fails in Xcode
Steps to reproduce: Create a new Unity project Switch target to iOS Change Target SDK to Simulator SDK (in Player Settings/Other) Bu... Read more
Buttons on the right side of the built project can't be clicked when the...
How to reproduce:1. Open the attached project “Button”2. Build And Run the project3. Click the button on the right Expected result: ... Read more
Crash on SerializedProperty::IsValid() when selecting multiple Scriptabl...
Reproduction steps:1. Open the user's attached project2. Go to folder "Assets -> Puzzles"3. Select all the objects in the folder ... Read more
”NullReferenceException” error appears when creating a new GameObject th...
How to reproduce:1. Open project “TestFeature.zip“2. Dock Timeline window3. Add the “TestReset” Script to a “val” GameObject4. Obser... Read more
A .dll file is included in the build when the only reference to it is en...
Steps to reproduce:1. Open the attached “1258702_ExcludeDLL 2.zip“ project2. Open Assets/SampleScene.unity3. Open Assets/Scripts/Use... Read more
Rigidbody allows clipping through itself if under the weight of a heavie...
Reproduction steps: Open the “newRBtest” project Open “SampleScene” scene Press Play Expected result: Cube does not clip through the... Read more
[HDRP] SSS materials have magenta preview
Steps to repro: 1) Simply start an empty HDRP scene and create a Subsurf type Lit material there. 2) Observe magenta SSS previews an... Read more
[Android] Building for Android fails on Processing Mapping-File if Outpu...
Steps to reproduce:1. Open the attached user's project "BuildTesting_BugReport.zip"2. Call BuildScript.BuildAndroid(Debug)()Method. ... Read more
Raycast/Linecast don't detect backfaces when Physics.queriesHitBackfaces...
Reproduction steps:1. Open the attached project2. Select "Source" GameObject3. Move it so it creates a line between itself and "Targ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS