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CustomPreview doesn't work when the type is inherited from the specified...
Reproduction steps:1. Open the attached project2. Select the "Base" GameObject in the Hierarchy window3. Observe the Inspector windo... Read more
[General]Cursor becomes very laggy when dragging file from Finder to the...
Reproduction steps:1. Create a new project2. Drag any file or folder from Finder or Desktop over the Editor3. Observe the cursor and... Read more
FBX Model colors are imported incorrectly when importing with Linear Col...
Reproduction steps:1. Open the attached project2. Drag the "Test1.fbx" file from the project's folder to the Editor's Project window... Read more
OnMouseDown sometimes doesn't get called when clicking on the GameObject...
Reproduction steps:1. Open the attached project2. Open the "/Assets/Scenes/SampleScene.unity" Scene3. Enter Play Mode4. Click on the... Read more
Input System's Input Action only calls the Performed Callback when the C...
Reproduction steps:1. Open the attached project2. Open the "/Assets/Scenes/SampleScene.unity" Scene3. Enter Play Mode4. Press the 'W... Read more
UNITY_SERVER definition is incorrect when building the project in Batch ...
Reproduction steps:1. Open the attached project in file explorer2. Run the "build.cmd" file in the project folder3. Run the "PlayerB... Read more
[URP] Motion Blur is not displayed correctly, motion is not calculated
Steps to reproduce: Open attached project and open SampleScene Observe that Main camera has post processing enabled Observe that Glo... Read more
UI Builder Label Text Shadow effect clips when it's Blur Radius and Offs...
How to reproduce:1. Open the attached project "case_1392879.zip"2. Open Assets > "UI Test.xml"3. Observe the Label element Expect... Read more
[iOS] AR camera render glitches when using Screen Space ambient occlusion
How to reproduce:1. Download and open the attached "IN-10002_safran-break-ra" project2. Build and deploy the project to iOS3. Press ... Read more
[VFX] Color and Gradient Properties doesn't output same color values
Reproduction steps:1. Create a new HDRP project2. Import the attached user's custom package "issue_package.unitypackage"3. Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS