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UI Toolkit Dropdown input consumed when uGUI EventSystem is also in the ...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Click on the Dro... Read more
"Unable to intercept Vulkan initialization" gets logged when trying to i...
Reproduction steps: Open the attached project Open the “GfxPluginVulkan.log” file located at the root of the project’s folder Observ... Read more
Freeform Light2D lighting is incorrect when moving around nodes
Reproduction steps:1. Open the attached project2. Open the SampleScene.unity Scene, located in /Assets/Scenes folder in the Project ... Read more
New InputSystem does not register keyboard presses when build is embedde...
Reproduction steps: Open the user’s attached project “SlimEmbeddedUnityInputSystemTest” Build the project Download “EmbeddedUnityInp... Read more
[Android] GraphicBufferProducers count always increases after screen is ...
Note: This reproduces on Android phones, but customer is using a Quest 2, which is built on Android. Steps to reproduce:1. Open the ... Read more
Code is not executing correctly in static constructor when called from B...
Reproduction steps:1. Open the attached project2. Open the SampleScene.unity Scene located in the /Assets/Scenes folder3. Enter the ... Read more
Rigidbody Animation keeps playing when the Animation State has changed
Reproduction steps:1. Open the attached project (AnimationBugTest.zip)2. Open the TestBug.unity Scene, located in the /Assets/Scenes... Read more
Player Input Default Scheme gets changed from Gamepad to Keyboard&Mouse ...
Reproduction steps:1. Open the attached project2. Select the "Player" GameObject in the Hierarchy window3. Turn the Auto-Switch prop... Read more
Most of the Scene View's Tool indicators are at an incorrect position wh...
Reproduction steps: Open the attached project Select the “Platform” GameObject located under (TestLevelScene > Room4 > Platfor... Read more
[Windows] Agent moves into obstacles when moving towards the destination...
Note: Not reproduced in Play mode How to reproduce:1. Open the "NavigationIssue" project2. Open the "Main" scene3. Build And Run4. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS