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Won't Fix
Votes
0
Found in
2021.3.4f1
2022.1.5f1
2022.2.0a17
2023.1.0a1
2023.2.0a1
2023.3.0a3
Issue ID
UUM-9664
Regression
No
Rigidbody Animation keeps playing when the Animation State has changed
Reproduction steps:
1. Open the attached project (AnimationBugTest.zip)
2. Open the TestBug.unity Scene, located in the /Assets/Scenes folder of the Project window
3. Select the "Cube" GameObject in the Hierarchy window
4. Open the Animator window (Window > Animation > Animator)
5. Select the Parameters tab in the Animation window
6. Enter Play Mode
7. Enable the MoveX parameter in the Parameters tab of the Animation window
8. Enable the MoveY parameter in the Parameters tab of the Animation window
9. Disable the MoveY parameter in the Parameters tab of the Animation window
10. Observe "Cube" GameObject's movement
Expected result: The GameObject should move along the Y-axis
Actual result: The GameObject moves along the X-axis and Y-axis (diagonally)
Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1
Reproducible on: Windows 10 (21H2)
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation