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Element collapse/expand arrows invisible when using UI Elements List View
Reproduction steps:1. Open the attached project: "1425220.zip"2. Open Scenes/SampleScene3. Select "TestThing" GameObject in the Hier... Read more
Multi-threaded operations take longer when in non-Windows builds
How to reproduce:1. Open the user's attached project2. Build and Run the project for macOS or Linux (File -> Build and Run)3. Aft... Read more
Editor hangs when using Assert.ThrowsAsync in a test
How to reproduce:1. Open the attached “ThrowsAsyncBug” project2. In the main menu bar, select “Window” → “General” → “Test Runner”3.... Read more
Toggling the "Spatialize" flag on and off on a playing audio source caus...
How to reproduce:1. Open the attached “OnAudioFilterReadTest_2020-3-37” project2. Open the “SampleScene”3. Select the “SimpleRepro” ... Read more
[TextureCompression] RGBA compression formats cause artifacts in the ima...
Reproduction steps: Open the user attached project Observe the Game view Expected result: The image does not have artifactsActual re... Read more
Painter2D.BezierCurveTo Bezier curve is rendered with an artifact when t...
Reproduction steps:1. Open the attached ‘1316416' project2. Go to the ‘Tools → Bezier Bugs’3. Observe the drawn curve Expected resul... Read more
Crash on aligned_free when opening the project
Reproduction steps:1. Open the user’s attached project Expected result: Project opens successfullyActual result: Editor crashes Repr... Read more
HDRP HDR mode does not show on the Scene View when toggling "Use display...
Reproduction steps:1. Open the attached project “IN-3098.zip”.2. Open “Assets/SampleScene.unity”3. Click Edit > “Project Settings... Read more
Mouse offset on Button when the window is larger than the Reference Reso...
Reproduction steps:1. Open user attached project.2. Build the project3. Make the window wider than 1920x10804. Hover over the right ... Read more
Crash on CopyImportedObjectMetaInfo when importing assets after saving s...
Reproduction steps:1. Open user attached project.2. Open “Assets/Scripts/PlayerControler.cs”3. Add a comment line anywhere4. Save sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS