Search Issue Tracker

Fixed

Fixed in 2019.4.30f1

Votes

0

Found in

2019.4.28f1

2019.4.29f1

Issue ID

UUM-9845

Regression

Yes

Crash on aligned_free when opening the project

-

Reproduction steps:
1. Open the user’s attached project

Expected result: Project opens successfully
Actual result: Editor crashes

Reproducible with: 2019.4.28f1, 2019.4.29f1
Not reproducible with: 2019.4.27f1, 2019.4.30f1, 2019.4.40f1
Couldn’t test with: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b1, 2023.1.0a3 (upgrading the project updates the Library)

Reproducible on: Windows 11

Notes:
- after deleting the Library, crashing stops
- an error in the Editor log is spammed before the crash:
Assertion failed on expression: 'info.m_materialCacheIndex < unsigned(kMaxSupportedTextureUnits)'

First lines of stacktrace:

0x00007FF63DDED9B9 (Unity) aligned_free
0x00007FF63B6CB57A (Unity) MemoryManager::Deallocate
0x00007FF63B6CB283 (Unity) MemoryManager::Deallocate
0x00007FF63B6DD0DA (Unity) free_alloc_internal
0x00007FF63988B402 (Unity) dynamic_array<unsigned char const ,0>::deallocate
0x00007FF63D313395 (Unity) Shader::SRPBatcherInfoSetup

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.