Search Issue Tracker
Fixed
Fixed in 2019.4.30f1
Votes
0
Found in
2019.4.28f1
2019.4.29f1
Issue ID
UUM-9845
Regression
Yes
Crash on aligned_free when opening the project
Reproduction steps:
1. Open the user’s attached project
Expected result: Project opens successfully
Actual result: Editor crashes
Reproducible with: 2019.4.28f1, 2019.4.29f1
Not reproducible with: 2019.4.27f1, 2019.4.30f1, 2019.4.40f1
Couldn’t test with: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b1, 2023.1.0a3 (upgrading the project updates the Library)
Reproducible on: Windows 11
Notes:
- after deleting the Library, crashing stops
- an error in the Editor log is spammed before the crash:
Assertion failed on expression: 'info.m_materialCacheIndex < unsigned(kMaxSupportedTextureUnits)'
First lines of stacktrace:
0x00007FF63DDED9B9 (Unity) aligned_free
0x00007FF63B6CB57A (Unity) MemoryManager::Deallocate
0x00007FF63B6CB283 (Unity) MemoryManager::Deallocate
0x00007FF63B6DD0DA (Unity) free_alloc_internal
0x00007FF63988B402 (Unity) dynamic_array<unsigned char const ,0>::deallocate
0x00007FF63D313395 (Unity) Shader::SRPBatcherInfoSetup
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Add comment