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IL2CPP won't build because of errors when the CarX library is used
Reproduction steps: Open the user attached project Press File → Build And Run Expected result: Build is completed without errorsActu... Read more
Time.deltaTime and Time.unscaledDeltaTime returns 0 when starting paused
Reproduction steps:1. Open the user-attached project2. Open “Assets/Scenes/Test,unity”3. Click Pause and then Play4. Observe Console... Read more
HDRP Wizard doesn't fix default built-in materials
How to reproduce:1. Open or create any built-in RP project2. Add a 3D Cube to the scene3. Open package manager and install "High Def... Read more
Text color and outline color are not previewed correctly when opening th...
Reproduction steps: Open the user's attached project Open Assets > Bug.uxml In UI Builder select Label “DynamicColor” Observe Tex... Read more
Exception is thrown when a generic method with two different definitions...
How to reproduce: Open the user’s attached “ConsoleStripcallstackBug” project Observe the Console log Expected result: No error is t... Read more
Getting a null exception when catching awaited Task cancelation
Reproduction steps:1. Open the user's attached project2. Open Window > General > Test Runner3. In the Test Runner window selec... Read more
Materials scale incorrectly when changing the render scale in UniversalR...
Reproduction steps:1. Open the “RenderScaleRepro“ project2. Open the “SampleScene” scene3. Enter the Play mode4. Use the slider to l... Read more
[Splines Package] splines bound container is incorrectly calculated as i...
Reproduction steps:1. Open the user’s attached project2. In the Hierarchy find and select “Regular Point” Game Object3. Inspect the ... Read more
Ambient Occlusion with Forward Rendering Path shader does not have effec...
Steps to reproduce:1. Open the attached user's project "TestAO.zip"2. Open the "SampleScene.unity"3. Select "Assets/matShader.mat"4.... Read more
Terrain Toolbox window causes an exception after entering and leaving pl...
Steps to reproduce: Load the attached project Ensure that the Terrain Tools window (Window/Terrain/Terrain Toolbox) is open and dock... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS