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Won't Fix
Won't Fix in 6000.0.X
Votes
0
Found in
2020.3.37f1
2021.3.6f1
2022.1.9f1
2022.2.0b1
2023.1.0a3
2023.2.0a1
2023.3.0a3
6000.0.0b11
Issue ID
UUM-9874
Regression
No
Time.deltaTime and Time.unscaledDeltaTime returns 0 when starting paused
Reproduction steps:
1. Open the user-attached project
2. Open “Assets/Scenes/Test,unity”
3. Click Pause and then Play
4. Observe Console logs.
Expected result: On frame 1, Time.deltaTime and Time.unscaledDeltaTime value is the same when the game is started paused or not.
Actual result: On frame 1, Time.deltaTime and Time.unscaledDeltaTime return 0.
Reproducible with: 2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Reproducible on: Windows 10 Pro 21H2
Note: When clicking Play and then stopping play, on the first frame Time.deltaTime and Time.unscaledDeltatime return a value larger than 0.
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.0.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.