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Mouse position is not updated when screen resolution is changed
Reproduction steps:1. Open the user’s attached project2. Open Assets/Scenes/SampleScene3. Build the project for macOS4. Open the bui... Read more
Crash on SetCurrentMemoryOwner when opening the project
Reproduction steps:1. Open user attached project Expected result: The project starts normallyActual result: Project crashes when sta... Read more
Cursor position does not update when using pen tablet with Windows Ink e...
Reproduction steps:1. Open the attached project2. While the pen is touching the tablet, move the pen around Expected result: Cursor ... Read more
“[Worker0] Texture creation failed” and “[Worker0] NullReferenceExceptio...
How to reproduce:1. Create a new 3D URP project2. Enable “Opaque Texture” setting in URP Assets (Assets > Settings)3. Reopen the ... Read more
Canvas visibility is inconsistent depending on the Camera's Clipping Pla...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity“ Scene Enter the Play Mode Select the “Main... Read more
[Android] Time.deltaTime values aren't stable on specific devices
How to reproduce it:1. Open the user's attached "TestDeltaTime" project2. Build and Run the project on Android device3. Observe the ... Read more
[Android] When Audio is recorded via bluetooth microphone, playing it la...
How to reproduce: Open AndroidMicrophone testing project Build and run on Android device Connect Bluetooth headphones Press on Ingam... Read more
Resetting Audio Settings on game object which has DontDestroyOnLoad caus...
How to reproduce: Open Mobile Audio test Suite project (link in comments) Open MainMenu scene Create a new script and add this code ... Read more
Async setup does not work when running tests with the Test Framework
Reproduction steps:1. Open the user's project2. Open Test Runner window (Window -> General -> Test Runner)3. Run all tests (Pr... Read more
Wrong path separator when building addressables
How to reproduce: Open the user attached project Build addressables by going to Window > Asset Management > Addressables > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS