Search Issue Tracker
Fixed
Fixed in 2021.3.20f1, 2022.2.9f1, 2023.1.0b5, 2023.2.0a1
Votes
1
Found in
2021.3.7f1
2022.1.11f1
2022.2.0b3
2023.1.0a4
2023.2.0a1
Issue ID
UUM-10244
Regression
Yes
[Android] Time.deltaTime values aren't stable on specific devices
How to reproduce it:
1. Open the user's attached "TestDeltaTime" project
2. Build and Run the project on Android device
3. Observe the first thousand frames' deltaTime value output in the Android Logcat
Expected result: Time.deltaTime value differ only in 10^-4^ and below the scale of a second
Actual result: Approximately in 1 out of 500 frames Time.deltaTime value increases by 10^-2^ seconds
Reproducible with: 2021.2.0a1, 2021.3.7f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a4
Not reproducible with: 2020.3.37f1, 2021.1.28f1
Not reproduced on: macOS 12.3 (Intel), Windows 10
Reproducible with devices:
VLNQA00472 - Samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
(User’s info) Huawei Mate 20(HMA-AL00), OS: HarmonyOS 2.0.0, CPU: Huawei Kirin 980, GPU: Mali-G76 MP10
Not reproducible with devices:
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00331 - HUAWEI P20 lite (ANE-LX1), CPU: HiSilicon Kirin 659, GPU: Mali-T830, OS: 9
VLNQA00319 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 10.0.0
Comments (1)
-
FreeOne
Mar 26, 2023 19:33
the problem persists after fix at least in 2022.2.12f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No error notification is displayed when creating a tag with an already existing name
- Scripting API Manual Page's layout is broken when using Unity 6 manual version or above
- [Android] [iOS] Popping/crackling sound occurs when the app is repeatedly brought to the background and foreground while the sound is playing
- UI Builder unloads UXML file and discards any unsaved changes when entering Play Mode with Domain and Scene Reload enabled
- Memory slowly builds up when using "Mesh.SetVertices()" function in Vulkan
Resolution Note (fix version 2023.2.0a1):
Fixed in 2023.2.0a1
Resolution Note (fix version 2023.1.0b5):
Fixed in 2023.1.0b5
Resolution Note (fix version 2022.2.9f1):
Fixed in 2022.2.8f1
Resolution Note (fix version 2021.3.20f1):
Fixed in 2021.3.20f1